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Extreme Violence -Mod-

v2.5.71  Release Notes:

• Update v2.5.71:

Added stricter restrictions to prevent Hobby Class Attendees from using the mod during Hobby Classes.

Thanks to @MandyLove1001 for the report.

v2.5.7  Release Notes:

 

  • You Picked The Wrong House Fool!
  • Compatibility: Base-game
  • You can now use deadly and non-deadly violence against base-game burglars.
  • Your sim will not face negative consequences when killing a burglar, such as being arrested, or having a negative reputation or negative reactions. Instead, Sims will cheer the burglar's death.
  • You can now Call Extreme Forces Police when clicking on a burglar, where police officers from the Extreme Violence mod will show up.
  • Cops from the Extreme Violence mod will shoot burglars when spotted.

Huge thanks to Kuttoe for creating the script that allows interactions to show up for certain limited buffs like dying sims & burglars. ♥

  • Added an autonomy option to autonomously shoot burglars.
    Extreme Violence > Options > "Autonomy" > Enable Autonomous Firearm Murders Against Burglars For > Select the sim/s that you want to turn it on for.


  • Restricted violence usage on Small Business Lots for players who own the Businesses And Hobbies Expansion pack to prevent a bug with the pack where sims will automatically start any interaction during Hobby Classes despite lacking the ability to, such as not having having the required trait/option activated for them.
    The bug with the pack has been reported on EA forums and is now under investigation by The Sims team and hopefully they will fix it in their next game update, but this restriction should work until the bug is officially fixed by The Sims team.
    You can read the full post about the bug from here:
    https://x.com/SacrificialMods/status/1898832993889780134

  • Added an option for players who own the Businesses And Hobbies Expansion Pack to disable the restriction mentioned above.
    Extreme Violence > Options > Enable Extreme Violence Usage On Small Business Lots For > Select the sim/s that you want to turn it on for.


  • Added an autonomy option to autonomously perform Firearm Murders alone against other sims.
    Extreme Violence > Options > "Autonomy" > Enable Autonomous Firearm Murders For > Select the sim/s that you want to turn it on for.

    Thanks to btcitsnino for the suggestion. ♥

  • Added an option to disable reactions to the Horrifying Intimidation reward trait's terrifying aura.
    Extreme Violence > Options > "Reactions" >Disable Horrifying Intimidation Reward Trait's Reactions For > Select the sim/s that you want to disable it for.

    Thanks to Skele_Con for the suggestion. ♥

  • Sims who pee themselves by witnessing an intimidating sim from the horrifying intimidation reward trait will now stop dripping pee once the reaction is over.
  • Added a new "Hara Kiri" Shoot Self from Sim Torments mod, with improved sound and VFX.
    Click on your active sim > Extreme Violence > Hara Kiri > Shoot Self.

    Thanks to DikoBelic and others for the suggestion. ♥

  • Kill count will now increase correctly when performing Open Gunfire/Spray Uzi From Car on each killed sim.
    Thanks to btcitsnino for the suggestion/report. ♥

  • Realistic murders have been disabled in the Auditorium Venue that is right next to the High-school Venue.
  • Fixed the death pose for the "Throw Helicopter At" murder.
  • Fixed a delay between the "Slit Throat" murder and "Slit Throat Death"

Thank you so much for your support I hope that you'll enjoy the update.

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v2.5.6  Release Notes:

 

  • Interactive Soul Stealing
  • Compatibility: Base-game
  • Occult Availability: Ghosts (By default) + can be turned on for other sims from the mod's "Occult Murders" Options.
  • Extreme Violence > Options > "Occult Murders" > Enable "Supernatural" Murders for > Select the sim you want to turn it on for.
  • To perform the interactive interaction, click on a sim > Supernatural Murders > "Soul Steal (Interactive)"
  • When you select the "Interactive Soul Steal" interaction, a blue ghostly figure will materialize at your Sim's location. To interact with it, move your mouse over the ghostly figure in a slicing or swinging motion.
  • Each pass of the cursor grants your Sim:
    ○Whim Bucks (Base-game)
    ○Soul Journey Points. (Life And Death Expansion-Pack)
    ○Ghost Mastery Experience Points (Ghost Sims with Life And Death Expansion-Pack installed)
  •  Once the interaction is complete, the captured soul will be placed in your Sim's inventory.
     This soul can then be consumed for various unique benefits:
    ○Consume Soul for "Aspiration Satisfaction Points +500 Whim-bucks" (Base-game)
    ○Consume Soul for "Soul's Journey Points +1 Soul Journey Progress" (Life And Death Expansion-Pack)
    ○Consume Soul for "Ghost Mastery Experience Points +100 XP Points" (Ghost Sims with Life And Death Expansion-Pack installed)
    ○Consume To Resurrect Sim (Ghost Sims - Base-game)
  • You can also obtain a sim's soul by selecting the "Soul Steal" interaction for a quick non-interactive murder.

Additional updates & Improvements:

 

  • Changed the "Murdered" ghost trait's name to "Death by Murder" + Improved the icon for it + removed the blood spilling from the sim's chest as it was too distracting.
  • You can now select the "Death by Murder" ghost trait in CAS from the "Pick Cause Of Death" section.
  • Fixed Grim Reaper's behavior where he didn't reap souls of dying sims when spawned to the scene.
  • Fixed missing ghost options dialog when a sim dies from your sim's household.
  • You can now select the reaction interactions that were added to dying sims in the Life & Death update on sims dying from the Extreme Violence mod.
  • Added new categories for the "Finalize Death/Revive Sim" interactions + "Spawn Npcs" interactions that are available on dying sims.
  • Fixed an animation last exception error that occurred when reviving a sim that died from the "Choke To Death" murder.
  • Fixed the "Psychopathic Tendencies" Aspiration not transitioning to the next set of goals after completing the first level.
    ○The aspiration will now also reward your sim with "Soul's Journey" points if you have Life And Death Expansion-Pack installed.
  • "Animalistic murders" + "Occult Slayings" options + interactions will now show up for Base-game players again.
  • Added a new option "Mark Sims As Target For Violence By All Sims *Sim Picker*":
    ○Selected sims will now be attacked by any sim that comes across them.
  • Added a new Category in the mod's options for "Occult Murders" where it contains all options related to those interactions, such as enabling those murders for non-occult sims.
  • Added a new option "Protect Sims From Death Only *Sim Picker":
    ○This option prevents sims from dying of murders committed from the Extreme-Violence mod, and other game related deaths, allowing certain sims to be attacked/murdered, but never dying.
    ○Note: This option doesn't prevent death from my other mods yet, though some of my other mods have the same option related to deaths occurring from that mod.
  • Add a new option to "Enable/Disable Animation Idles For *Sim Picker*"
    ○This option disables idle animations that a sim does when having certain moodlets such as threatening with a knife when having the "Murderer" moodlet, or expressing pain when having "In Pain" moodlet.
  • Added a new option "Set Blood Intensity" available in the "Blood & Wounds" Option category:
    ○This option allows you to select the blood intensity on the sim from 1-5 as well as cleaning it off the sim.
  • Added a new option "Disable Dripping Blood On Blood Intensity Levels 3-5 *Sim Picker* available in the "Blood & Wounds" Option category:
    ○This option disables the dripping blood effects when a sim has blood intensity 3-5
  • Scrubbing blood off in the sink or in the shower will now count towards the "Psychopathic Tendencies" aspiration goal completion.
  • Sims will no longer autonomously scrub their bodies while seated if they were bloody.
  • If you have SimRealist's Mortem mod installed, the "Move/Destroy Nearby Grave/Urnstones To Inventory" interactions will no longer show up on "Body Bags" preventing a last exception from occurring.
  • Improved cops alertness to murderers + chances of a murderer sim to be arrested.
  • Fixed Star-Wars "Force choke" murder not starting correctly when selected.
  • Disabled blood & wounds CAS items for Toddlers + Children as some players reported that those items were getting randomly equipped for sims of those ages.
  • Changed the News Media's "Camera Man"'s Camera CAS item from a ring to glasses to prevent additional textures from overlapping the camera's texture if the person was wearing rings, bracelets, etc...
  • Fixed an issue where a sim will be stuck playing the "Hold Camera" animation after selecting the "Rage" interaction.
  • Deleted some duplicate left over deadly interactions from the main mod's package, all deadly interactions are now inside the "Deadly Interactions" package.
  • The "Snatched Weave" moodlet is now in a separate package allowing for other modders to modify the moodlet's cas item to be overridden easily.
  • Fixed autonomy for non deadly looping interactions such as Beat Up, Slap Drag, Etc... not working correctly when sims start them using autonomously.
  • News reporters will no longer interview dying sims.
  • Added additional tests to some interactions to prevent a circumstantial last exception error from happening related to "Constraints" + "Maybe append rein animations"
  • News reporters will no longer interview dying sims.
  • Shooting a sim from the "Autonomous Shooting Dialog" will now give a bullet wound to the shot sim properly.
  • Sims who have been shot from the from the "Autonomous Shooting Dialog" and then revived can now be picked as a target of autonomous shooting again.
  • Shooting a sim with a gun while sitting down will now play the shooting animation correctly for the shooter.
  • Sims with the "Horrifying Intimidation" Aspiration Reward Trait will no longer react scared to murders.
  • Lowered the chances of a sim with a "Murderer" reputation to be murdered by a witness that saw their murder.
  • Lowered the amount of times a sim will complain about pain when having the "Messed Up" moodlet.
  • Cops will no longer act scared when they see a sim choking another sim to death and will arrest the choker sim instead.
  • Added missing "Moodlet Reason" texts to some moodlets.
  • Manually Assigned News Media crew will now be chosen as the main sims for the News Media Situation.
    Please follow these steps to ensure this prioritization:
    ○ Remove any current news media crew from the mod's "News Media" category from the game options
    ○ Assign the desired sims.
    • The chosen sims will now be prioritized in those cases:
    ○ The assigned sims are not in your household.
    ○ The assigned sims are not on the current lot when news media are called.
    *Note, if you manually assign sims as Cameraperson/News Reporter, you can perform the actions related to News media such as reporting news/interviewing witnesses without having the news media situation active.

 

 

Thank you all so much for your support and for being patient with the update times, I hope that you'll enjoy the update.