- Changed the "Murdered" ghost trait's name to "Death by Murder" + Improved the icon for it + removed the blood spilling from the sim's chest as it was too distracting.
- You can now select the "Death by Murder" ghost trait in CAS from the "Pick Cause Of Death" section.
- Fixed Grim Reaper's behavior where he didn't reap souls of dying sims when spawned to the scene.
- Fixed missing ghost options dialog when a sim dies from your sim's household.
- You can now select the reaction interactions that were added to dying sims in the Life & Death update on sims dying from the Extreme Violence mod.
- Added new categories for the "Finalize Death/Revive Sim" interactions + "Spawn Npcs" interactions that are available on dying sims.
- Fixed an animation last exception error that occurred when reviving a sim that died from the "Choke To Death" murder.
- Fixed the "Psychopathic Tendencies" Aspiration not transitioning to the next set of goals after completing the first level.
○The aspiration will now also reward your sim with "Soul's Journey" points if you have Life And Death Expansion-Pack installed.
- "Animalistic murders" + "Occult Slayings" options + interactions will now show up for Base-game players again.
- Added a new option "Mark Sims As Target For Violence By All Sims *Sim Picker*":
○Selected sims will now be attacked by any sim that comes across them.
- Added a new Category in the mod's options for "Occult Murders" where it contains all options related to those interactions, such as enabling those murders for non-occult sims.
- Added a new option "Protect Sims From Death Only *Sim Picker":
○This option prevents sims from dying of murders committed from the Extreme-Violence mod, and other game related deaths, allowing certain sims to be attacked/murdered, but never dying.
○Note: This option doesn't prevent death from my other mods yet, though some of my other mods have the same option related to deaths occurring from that mod.
- Add a new option to "Enable/Disable Animation Idles For *Sim Picker*"
○This option disables idle animations that a sim does when having certain moodlets such as threatening with a knife when having the "Murderer" moodlet, or expressing pain when having "In Pain" moodlet.
- Added a new option "Set Blood Intensity" available in the "Blood & Wounds" Option category:
○This option allows you to select the blood intensity on the sim from 1-5 as well as cleaning it off the sim.
- Added a new option "Disable Dripping Blood On Blood Intensity Levels 3-5 *Sim Picker* available in the "Blood & Wounds" Option category:
○This option disables the dripping blood effects when a sim has blood intensity 3-5
- Scrubbing blood off in the sink or in the shower will now count towards the "Psychopathic Tendencies" aspiration goal completion.
- Sims will no longer autonomously scrub their bodies while seated if they were bloody.
- If you have SimRealist's Mortem mod installed, the "Move/Destroy Nearby Grave/Urnstones To Inventory" interactions will no longer show up on "Body Bags" preventing a last exception from occurring.
- Improved cops alertness to murderers + chances of a murderer sim to be arrested.
- Fixed Star-Wars "Force choke" murder not starting correctly when selected.
- Disabled blood & wounds CAS items for Toddlers + Children as some players reported that those items were getting randomly equipped for sims of those ages.
- Changed the News Media's "Camera Man"'s Camera CAS item from a ring to glasses to prevent additional textures from overlapping the camera's texture if the person was wearing rings, bracelets, etc...
- Fixed an issue where a sim will be stuck playing the "Hold Camera" animation after selecting the "Rage" interaction.
- Deleted some duplicate left over deadly interactions from the main mod's package, all deadly interactions are now inside the "Deadly Interactions" package.
- The "Snatched Weave" moodlet is now in a separate package allowing for other modders to modify the moodlet's cas item to be overridden easily.
- Fixed autonomy for non deadly looping interactions such as Beat Up, Slap Drag, Etc... not working correctly when sims start them using autonomously.
- News reporters will no longer interview dying sims.
- Added additional tests to some interactions to prevent a circumstantial last exception error from happening related to "Constraints" + "Maybe append rein animations"
- News reporters will no longer interview dying sims.
- Shooting a sim from the "Autonomous Shooting Dialog" will now give a bullet wound to the shot sim properly.
- Sims who have been shot from the from the "Autonomous Shooting Dialog" and then revived can now be picked as a target of autonomous shooting again.
- Shooting a sim with a gun while sitting down will now play the shooting animation correctly for the shooter.
- Sims with the "Horrifying Intimidation" Aspiration Reward Trait will no longer react scared to murders.
- Lowered the chances of a sim with a "Murderer" reputation to be murdered by a witness that saw their murder.
- Lowered the amount of times a sim will complain about pain when having the "Messed Up" moodlet.
- Cops will no longer act scared when they see a sim choking another sim to death and will arrest the choker sim instead.
- Added missing "Moodlet Reason" texts to some moodlets.
- Manually Assigned News Media crew will now be chosen as the main sims for the News Media Situation.
Please follow these steps to ensure this prioritization:
○ Remove any current news media crew from the mod's "News Media" category from the game options
○ Assign the desired sims.
• The chosen sims will now be prioritized in those cases:
○ The assigned sims are not in your household.
○ The assigned sims are not on the current lot when news media are called.
*Note, if you manually assign sims as Cameraperson/News Reporter, you can perform the actions related to News media such as reporting news/interviewing witnesses without having the news media situation active.
Thank you all so much for your support and for being patient with the update times, I hope that you'll enjoy the update. ♥